I use a cheap alternative for FS9:
Download the posky version
http://www.projectopensky.com/index.php ... owfile=396
Copy the panel, sound.pw, aircraft config file and air file from the pmdg -400 folder to the posky folder
Replace the parts from below merge file into the aircraft.cfg file and fly this boeing beluga if you want to be found in such a ugly beast...
........................................ Begin of merge
///////////////////////////////////////////////////////
//25APR08
//VERSION 1.20
//
//PMDG 747-400
///////////////////////////////////////////////////////
[fltsim.0]
title=PMDG - 747-400LCF PW4000 Engines
sim=B747-400
model=
panel=
sound=
texture=
kb_checklists=PMDG747-400_CHECK
atc_id_color=0xffffffff
atc_id=N744PM
atc_airline=PMDG
atc_flight_number=744
ui_manufacturer=Boeing
ui_type=B747-400LCF P&W PW4062 Engines
ui_variation=Boeing Dreamlifter
description=Boeing 747-400 powered with PW4062 engines v 1.0\nPrecision Manuals Development Group\nwww.precisionmanuals.com \n\nProduced under license from Boeing Management Company.\n\nBoeing 747, 747-400, the 747 airplane configuration & Boeing are among the trademarks owned by Boeing.
visual_damage=0
atc_heavy=1
[contact_points]
static_pitch = 1
static_cg_height = 12.5
tailwheel_lock = 0
gear_system_type = 0
max_number_of_points = 5
point.0 = 1, -24.194, 0, -19.335, 1500, 0, 1.932, 56, 1.45, 0.128, 0.78, 9, 12, 0, 270, 320
point.1 = 1, -102.496, -16.009, -20.905, 1500, 1, 1.932, 0, 1.54, 1.171, 0.88, 16, 21, 2, 270, 320
point.2 = 1, -102.496, 16.009, -20.905, 1500, 2, 1.932, 0, 1.54, 1.171, 0.88, 15, 20, 3, 270, 320
point.3 = 1, -115.277, -4.253, -20.905, 1700, 1, 1.932, 0, 1.5, 1.203, 0.82, 15, 18, 2, 270, 320
point.4 = 1, -115.277, 4.253, -20.905, 1700, 1, 1.932, 0, 1.5, 1.203, 0.82, 15, 18, 2, 270, 320
[Views]
eyepoint=1.714, -2.000, 9.298 // Longitude, Latitude and Vertical position from Reference Point, (FEET)
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing 6=taxi, 7=recognition, 8=wing, 9=logo
light.0 = 1, -74.186, 0.600, 21.498, Opensky_beacon ,
light.1 = 1, -67.786, 0.600, -12.582, Opensky_beacon ,
light.2 = 3, -213.986, -0.250, 7.498, Opensky_nav_yellow ,//
light.3 = 3, -213.986, 0.250, 7.498, Opensky_nav_yellow ,//
light.4 = 2, -203.186, 0.000, 5.984, fx_strobeh ,
light.5 = 3, 1.864, 0.000, 9.384, fx_vclighth ,
light.6 = 9, -192.786, -4.500, 38.248, Opensky_wing_light , // <-----3 previously//
light.7 = 9, -192.786, 4.500, 38.248, Opensky_wing_light , // <-----3 previously//
light.8= 5, -63.986, -29.200, -7.502, Opensky_nacelle_refl ,
light.9= 5, -63.986, 29.200, -7.502, Opensky_nacelle_refl ,
light.10= 5, -30.786, -11.700, -5.502, Opensky_nacelle_refl ,
light.11= 5, -30.786, 11.700, -5.502, Opensky_nacelle_refl ,
light.12= 5, -24.786, -13.700, -3.602, Opensky_nacelle_refl ,//
light.13= 5, -24.786, 13.700, -3.602, Opensky_nacelle_refl ,//
light.14= 5, -1.381, 0.000, -7.502, Opensky_nacelle_refl ,
light.15= 3, -2.586, -6.500, 0.498, Opensky_nacelle_refl ,
light.16= 3, -36.896, -4.500, 0.498, Opensky_nacelle_refl ,
light.17= 3, -128.796, 0.000, -8.502, Opensky_wing_light ,
[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=Opensky_sparks, 1
touchdown=fx_tchdwn, 1
.......................................................................... End of merge
Greetz
Marko